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IJS Jump Scoring

Started by FigureSpins, March 02, 2012, 02:00:15 PM

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FigureSpins

This is from Charlie Cyr's "Go With GOE" CER course:

QuoteJUMPS:
The height, length, technique and the clean starting and landing of the required jumps, in the case of pairs, credit must be given to the jump of each partner according to its merit. (See 2008 ISU Rulebook, Page 110 a)
   Phase 1:  Steps or edge leading into the takeoff of the jump
   Phase 2:  Take off
   Phase 3:  Execution of rotation, height, position
   Phase 4:  Landing

Evaluation of the element should be as follows:

Phase 1:  Are there steps leading into the element, or does the element have a long running edge?  Is there flow going into the element, or is the skater extremely cautious in their approach?  Steps leading into a jumping element or short preparation in the takeoff merit a positive GOE for that phase as opposed to long preparation as in the "infamous" Lutz merit a negative GOE.

Phase 2:  Was there a marked skid in the takeoff? How was the body positioned, upright or pitched forward? Was there a change of edge? Was it a wrong edge for the element stated?  A takeoff with no skid and comfortable upright position with correct edge will merit a positive GOE for this phase, as opposed to an unsure takeoff edge or poor body position that will merit a negative GOE.

Phase 3:  Height, rotation, body position occur in this phase.   (Though unpleasant to watch, a wrapped free leg is reflected in the component mark under Performance/Execution).  Does the jump travel across the ice? Is there a trajectory aspect of the jump or does it only go up and down with no ice coverage?  Are the executed rotations controlled or erratic?   Height and distance will merit positive GOE's as opposed to small jumps with no ice coverage that will get base value or negative GOE's.

Phase 4:  The landing of the jump, though still only part of the element, usually constitutes the success of the element and weighs in heavily on the final GOE.   Good flow out of the element, creative exit are a few instances that merit a positive GOE as opposed to a "hooked" landing, short on rotation, step out, etc. all merit a negative GOE in that phase.

Example:   Steps into jump      Plus
      Pitched forward on takeoff    Minus
      Very little height      Minus   
      No flow out of jump      Minus
      Net GOE would be:      Minus

The base value of a Lutz is 6.0.  A Flip is 5.0. 

Let's say the skater performs the planned Lutz like this:

Phase 1:  Steps or edge leading into the takeoff of the jump - Difficult footwork ending in a LBO edge +1
Phase 2:  Take off - Edge violation -1
Phase 3:  Execution of rotation, height, position - Good +1
Phase 4:  Landing - Clean +1

The scoring would be Base Value 6.0 +1 -1 +1 +1 = 8.0

If it went down this way:

Let's say the skater performs the planned Lutz like this:

Phase 1:  Steps or edge leading into the takeoff of the jump - simple steps ending in a LBO edge +0
Phase 2:  Take off - clean and correct +1
Phase 3:  Execution of rotation, height, position - Good +1
Phase 4:  Landing - Clean +1

The scoring would be Base Value 6.0 +0 +1 +1 +1 = 9.0

I think eliminating the -GOE brings the score up for the same jump with simple lead in but correct takeoff.
"If you still look good after skating practice, you didn't work hard enough."

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Schmeck

But isn't GOE limited to a range of +3 to -3? If there are 4 phases, how does that work? Or did they change the GOE range?

Isk8NYC

I think the author says the +3/-3 range is "averaged" from the four phases' + and -'s. 

I really liked the four phases explanation and how they affect the scoring of a jump.
If you start with a higher base value jump and don't do one or more phases well, you throw away points.
-- Isk8NYC --
"I like to skate on the other side of the ice." - Comedian Steven Wright

Schmeck

So, if the skater got all 4 phases well enough to get a +GOE on each part, how would it be scored if you can't give a +4? I'm still not getting the examples at all.

fsk8r

Are you sure about the base values for the flip and lutz? I could have sworn blind that a single flip was only worth something like 0.5 rather than 5.0 because my total technical score if I get everything called isn't really much beyond double digits and I'm only doing singles.

FigureSpins

You're only doing singles and you're being scored under IJS?  I would have expected 6.0


The commas in the Scale of Values tables confuse me every single time; it is in tenths, not whole numbers.
Lutz = 0.6 and Flip = 0.5

My point in posting this wasn't to do the math (I'm calculator-dependent) but to point out the four phases, which people seem to be ignoring.  Maybe the topic should be removed entirely.

"If you still look good after skating practice, you didn't work hard enough."

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MadMac

I'm thinking his example was looking at triple jumps, not singles.

fsk8r

The four phases is actually quite an interesting point to look at and other than the numbers, I was interested to read this as it explains what the GOE is looking at and given that I do the odd IJS competition it's useful to know. It also reflects on what the judges are looking at when judging under 6.0, given that most (if not all) are now judging under IJS so will be thinking in terms of GOE when they're watching a program. 

And yes, unfortunately in Europe they judge everything from Prebronze up under IJS. Local competitions in the UK are still 6.0, but the British adults is also IJS. All the European competitions are IJS. The problem with single jumps under IJS is that the Technical Specialists are inclined not to call an adults single jumps, at least at the British Adults (the kids seem to be getting them called, although they don't tend to get IJS competitions until they have at least an axel, so there singles are a lot bigger than the adults), the irony on this, is that one of the judges was complaining that they'd judged a 0 GOE or a +ve GOE on the same jumps.

twokidsskatemom

More and more comps are under IJS, even at pre pre and non test. At least in our region.

retired

There's always been judging based on the four phases of a jump but IJS has quantified it because of the need to place mandatory deductions for certain things, and those tend to change , eg how they handle flutz edges, hands down and cheats has varied.    The "Number" that a judge puts on something just depends on what scoring system they are using.   In IJS, there is more of a breakdown per element than is seen on 6.0 but a judges sheet would have notes on each element to be able to justify that score.  Every judge I know, even when judging little kids on 6.0 now looks at programs with IJS eyes.

To take the IJS example given as above, the pluses and minuses on the four phases do not make an easy math transaction as shown.   If the range of all parts of the jump  is from -1 to +1, the judge might decide to give the element an overall 0 for the GOE.   Or they may choose to give +1  or a -1 depending on personal preference as to what features and errors determined the overall value of the element or if any of the -1's were mandatory.     A string of +1's do not get added up to make a jump a GOE +3 (and there is no +4 as someone pointed out)

The perfect example is a big huge quad toe but splats on the landing, that still can get Patrick Chan a -1 by one judge because everything in the jump until the landing was of exceptional quality.     But when he hits it like butter, he can only get a +3 GOE, no more.

Schmeck

Quote from: FigureSpins on March 03, 2012, 09:37:50 AM
You're only doing singles and you're being scored under IJS?  I would have expected 6.0


The commas in the Scale of Values tables confuse me every single time; it is in tenths, not whole numbers.
Lutz = 0.6 and Flip = 0.5

My point in posting this wasn't to do the math (I'm calculator-dependent) but to point out the four phases, which people seem to be ignoring.  Maybe the topic should be removed entirely.



And I'm an uber-math geek, so that's where we're hitting the comprehension glitch, LOL!  Are the point things under the quote part from you or the Charlie Cyr guy?

I think the 4 phases are nicely explained, so I'm guessing that if all four phases are awesome, you'd get a +3, if some were good and others great, +2, etc.  Literal me was trying to get a 3 point scale to fit in a 4 phase system.