But as someone pointed out, because they are unlisted jump they 'don't count'. So a waltz-toe is the same as a toe loop. If a toe loop is also used as a solo jump, then you've repeated the same jump without it being in combination.
Thanks for pointing out CUSp CCoSP are different. That makes it very clear which spins I'll use! I like the change position sit spin, but my sit position isn't ideal.
Guess I'm weird with the change foot spins- I find going back to foward (while maintaining speed) to be so much easier. My spins don't recenter. The change from forward to backward is scary to me, but I've finally got it.
An unlisted jump wouldn't "count" if there were values assigned to each jump, but under 6.0 there are no values assigned, so there is no "count" vs. "doesn't count" (although I've seen that in competitions where Bronze is judged under IJS, they actually assign a value to the waltz jump). Under 6.0, it's what you did and how well you did it vs. what other skaters did and how well they did it. If you do a toe loop in combination with a waltz jump, it will be considered more difficult than if you did just a toe loop, so use your waltz jumps and any other half jumps you may have, as long as you can do them well in combination.
Regardless of whether your spin centers are close together or far apart, you need to be able to get into the forward spin without a visible LFO edge if you're going to do a back upright to forward upright change foot spin. Unless you have a coach look at it and say you're doing it right, I'd play it safe and do forward to backward.
BTW, in Bronze in the U.S. you are absolutely allowed to do a combination spin with change of position and change of foot (like your camel-upright/back upright). The only kind of spin you aren't allowed to do is a flying spin.
Even though a sit-upright is considered the same as a sit spin, I would recommend holding the upright position for 2 revolutions after coming up out of the sit spin because it shows control and also gives you more revolutions on that foot. But the 8-revolution feature doesn't count for an upright spin unless you do it in a difficult variation of position (like a Y spin or Biellmann), so don't bother with that.